3×3 or 4×4, unbeatable computer or two players
Your turn
2048Slide and merge tiles to reach the magic number
Cat TrapTrap the cat before it escapes the board
Water Sort PuzzlePour the colours until every tube holds just one
Rock Paper Scissors vs AIAn AI that learns your patterns
Guess the EmojiPick the emoji that say the phrase
Color Vision TestSpot the odd shade. Harder every level
Infinite CraftStart with four elements. See how far it goes
Draw a Perfect CircleOne freehand loop, scored to the percent Three in a row on a three by three grid, except this version does the things most browser copies do not. The computer on Unbeatable genuinely cannot be beaten, there is a four by four board where you need four in a row, two people can play on the same device, and there is a neon glow mode if you would rather it did not look like a spreadsheet.
The uncomfortable fact about the standard game is that it is solved. With perfect play from both sides, every single game is a draw. That is not an opinion, it is a proven result: the whole game tree is small enough to search exhaustively, and once you know the rules of good play, there is no winning line. What makes it interesting is that most people do not know those rules, which is why the game survives on playgrounds.
On Unbeatable, no. It searches the complete game tree with alpha-beta pruning and plays the optimal move every time, so your best possible outcome is a draw. This has been verified against every legal sequence of human moves: 569 distinct games, zero human wins. If you draw against it, you played perfectly.
Easy will block you and take an obvious win, but plays randomly the rest of the time, so it is beatable without being pointless. Medium plays optimally most of the time and deliberately slips about one move in five, which produces the most human-feeling games of the three.
Four in a row on a sixteen square board is not solved the way the small version is, and it plays far more like Connect Four than like Tic Tac Toe. The board is big enough that double threats appear naturally, the centre four squares are worth far more than the corners, and games rarely end in a draw. The computer switches to a depth-limited search with a positional heuristic there, since the full tree is too large to walk, which means it is strong but genuinely beatable.
Glow mode swaps the board to a dark surface with neon markers, which is easier on the eyes at night and considerably more satisfying to win on. Two Player passes the device back and forth with no computer involved, which is what the game was always for. Your running score is saved in your browser and no account is needed.
No. On the Unbeatable level it searches the full game tree and plays the optimal move every time, so a draw is your best possible outcome. This was checked against every legal sequence of human moves, 569 distinct games, with zero human wins.
Yes. On 4x4 you need four in a row rather than three, which plays far more like Connect Four. The computer uses a depth-limited search with a positional heuristic there, so it is strong but genuinely beatable.
Yes. Switch the opponent to 2 Player and pass the phone or share the keyboard. No computer opponent is involved and no account is needed.
A dark board with neon markers instead of the light theme. Easier on the eyes at night and a bit more satisfying to win on. It is remembered between visits.
The centre, if you go first. It sits on four of the eight winning lines, more than any other square. If your opponent takes the centre, take a corner rather than an edge, since corners belong to three winning lines and edges only two.
Yes, on the standard 3x3 board. With perfect play from both sides every game is a draw. The full game tree is small enough to search exhaustively, which is exactly what the Unbeatable level does.
Your running win, loss and draw tally is saved in your own browser. Nothing is sent to a server.