One freehand loop. Scored to the percent.
Draw a circle around the dot
on the line drifting way off
Flip a CoinHeads or tails? Flip with satisfying animations
Roll DiceRoll virtual dice with satisfying animations
Infinite CraftStart with four elements. See how far it goes
Reflex TapStop the bar at the center - one tap, pure reflex
Color MatchMix colours, bring it to life
2048Slide and merge tiles to reach the magic number
Cat TrapTrap the cat before it escapes the board
Draw Logos From MemoryTest how well you remember famous brand logos Draw a Perfect Circle is a freehand accuracy test. There is a dot in the middle of a dark slate, and your job is to draw one continuous circle around it with a finger or a mouse. When you lift off, the game measures how far every point of your line sat from the average radius and turns that into a score out of 100. It takes about four seconds to play and considerably longer to stop playing.
The reason it is harder than it looks is that a circle is the one shape with no landmarks. A square has corners to aim at and a triangle has three fixed points, but a circle asks your arm to hold a constant radius through a full rotation while your wrist, elbow and shoulder each pull it in a different direction. Most people are fine for the first half and drift badly on the way back.
Most circle tests hand you a number and leave you to guess what it meant. This one recolours your actual line the moment you release. Stretches that sat on the ideal radius turn green, stretches that started drifting turn amber, and the parts that went badly wide or badly tight turn red. A dashed ring shows the circle you were really drawing, so the gap between your line and that ring is the error made visible.
Underneath the score you get one specific note about the biggest problem, such as bulging outward at the upper left or cutting inward at the bottom. That is the part worth acting on, because freehand error is almost never spread evenly. It clusters in the one arc where your wrist ran out of travel.
Two aids sit above the slate and both remember your preference. The guide ring puts a faint dashed target on the board to practise against, and the ghost draws your personal best in amber underneath your new attempt so you are racing yourself rather than an abstract number. Turn both off when you want a clean test.
On scoring, anything above 72 percent is a genuinely good freehand circle and puts you in roughly the top quarter. Above 81 percent is top ten, above 90 percent is top three, and 94 or higher is the top one percent. Most first attempts land somewhere between 50 and 60 percent. Your best score is kept in your browser, not on a server, and no account is needed.
Draw one continuous freehand loop around the dot in the middle of the slate, using a finger on mobile or a mouse on desktop. Lift off and the game scores how close your line was to a mathematically perfect circle.
Yes. It runs in your browser with no download, no sign-up and no account. Your best score is saved on your own device.
Above 72 percent is a genuinely good freehand circle and puts you in roughly the top quarter. Above 81 percent is top ten, above 90 percent is top three, and 94 or higher is the top one percent. Most first attempts land between 50 and 60 percent.
The game finds the centre of your drawing, works out the average distance from that centre to every point on your line, then measures how far each point strays from that average. Less deviation means a higher score. Not closing the loop, or not completing a full rotation, costs additional points.
So you can see where the error actually was. Sections that sat on the ideal radius turn green, drifting sections turn amber and the worst parts turn red, with a dashed ring showing the circle you were really drawing.
Yes. Turn on the ghost and your personal best is drawn faintly in amber underneath your new attempt, so you are racing your own line rather than a number.
Yes. Draw with your finger. The slate scales to your screen and there is an expand button that gives the drawing area the whole display.
A circle has no landmarks to aim for. Your wrist, elbow and shoulder each rotate around a different point, so holding one constant radius through a full turn means blending three arcs. Drawing from the elbow rather than the wrist, and moving quickly rather than carefully, both help.
Yes. The daily gives everyone the same board, generated from the date, and it resets at midnight UTC. Your result is recorded and the strip above the game shows your last seven days and your current streak. Nothing is sent to a server, so the streak lives on your own device.