Pick the emoji that say the phrase
a piece of cake
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Absurd Trolley Problems15 impossible moral choices. Count your victims You are given a word or a phrase, and a grid of emoji. Pick the ones that say it. Sometimes it is a single object, often it is an idiom rendered far too literally: a piece of cake is a slice of cake and someone walking, and raining cats and dogs is exactly what it sounds like. The joke only works once you see it, which is why it is satisfying.
What the game actually tests is a specific kind of lateral thinking. You are decoding pictograms into a phrase, which means you have to hold two readings at once: what each symbol literally shows, and what the combination sounds like when spoken. That is closer to solving a rebus than to a vocabulary quiz, and it is why people who are excellent at crosswords sometimes stall on the easy ones.
There are three tiers and a mixed mode. Easy is single objects and simple pairs, things like a rainbow, a rocket, or a dog with a bone. Medium is idioms and sayings, which is where the game gets interesting. Hard is compound words and wordplay, where two symbols combine into a single term rather than describing one.
Each puzzle is worth ten points, dropping to six with one hint and two with two, so guessing well is worth far more than guessing often. You get three lives per run, and a wrong answer costs one. Your best score is stored in your browser rather than on a server.
The format descends from the rebus, a puzzle style that goes back centuries in which pictures stand in for syllables and words. Emoji simply gave the rebus a universal, standardised set of pictures for the first time, which is why these puzzles travel across languages far better than crosswords do.
Emoji themselves began in Japan in the late 1990s, designed for a mobile network's pager service, and were adopted into Unicode in 2010. That standardisation is the reason a puzzle written here renders the same on your phone as it does on someone else's on the other side of the world, and it is the whole reason this genre of puzzle exists at all.
You are given a word or phrase and a grid of twenty emoji. Tap the ones that say it, usually two. Tap a filled slot to send an emoji back. The answer checks itself once every slot is full, and the order you pick them in does not matter.
One hundred, split across three difficulty tiers. Easy is single objects and simple pairs, medium is idioms and sayings, and hard is compound words and wordplay. Each run gives you ten randomly drawn from your chosen tier.
Each puzzle is worth ten points, dropping to six with one hint and two with two. You get three lives per run and a wrong answer costs one. Your best score is saved separately for each difficulty.
Count the slots first, since two slots means the whole phrase is carried by two symbols. Say the emoji out loud, because many answers are phonetic. And watch for near misses in the grid, which are there deliberately and cost a life.
No. Everything is tapping, which is the point. An earlier version had you type the answer, and spelling out something like "take it with a pinch of salt" on a phone keyboard was miserable.
It descends from the rebus, a puzzle style going back centuries where pictures stand in for words and syllables. Emoji gave the rebus a standardised universal picture set for the first time, which is why these puzzles travel across languages better than crosswords.
Yes, with no download and no sign-up. Scores and streaks are saved in your own browser.