An AI that studies your patterns. You are less random than you think.
Press 1, 2 or 3 to throw without leaving the keyboard.
Cat TrapTrap the cat before it escapes the board
Flip a CoinHeads or tails? Flip with satisfying animations
Reaction Time TestHow fast can you click when it turns green
2048Slide and merge tiles to reach the magic number
I'm Not a RobotProve your humanity in hilarious ways
Tic Tac Toe3×3 or 4×4, unbeatable computer or two players This is not the random opponent you played as a child. It watches every throw you make, builds a model of your recent patterns, and predicts what you will do next. Against pure randomness you would win a third of the time by definition. Against this, most people win considerably less, and the reason is that humans are extremely bad at being random.
Human randomness has a very specific signature. We under-repeat, meaning we avoid throwing the same thing twice in a row far more than chance would, because a repeat feels less random than an alternation. We also cycle in short loops without noticing, and we react predictably to the previous result.
That last one is the strongest tell, and it has a name in competitive circles: win-stay, lose-shift. After a win people tend to repeat what worked. After a loss they tend to switch, and specifically they tend to switch to the throw that would have beaten what just beat them. A study of a large rock paper scissors tournament in China found exactly this conditional-response pattern rather than the mixed strategy game theory says is optimal.
The optimal strategy in rock paper scissors is to throw each option exactly one third of the time at random. That guarantees you cannot be exploited, and it also guarantees you cannot win more than a third, so it draws in the long run. Any attempt to beat an opponent means deviating from it, which makes you readable in turn. That tension is why the game survives at all as a contest rather than a coin toss.
Reaction Time and Reflex Tap test speed rather than prediction, and Decide For Me will settle a two-way choice without any of this. All free, in the browser, nothing stored.
Every round shows what the model expected you to throw, how confident it was, and how often those guesses have landed. Alongside it sits a randomness score built from two things: how evenly you spread your throws, and how flat your transitions are from one move to the next. Score above eighty and you are genuinely hard to model. Drop under forty and you are running on habit, which is exactly what the chain feeds on. A running tape of your last twelve rounds and a best win streak sit next to the board, so you can see a losing pattern forming before the scoreline does.
Each round runs the full ritual: rock, paper, scissors, then the throw, with a tick under every beat and a whoosh on the reveal. Wins land with a rising chime and a burst of confetti, a third consecutive win upgrades that to a full fanfare, and losses land with a low thud and a jolt of the board. All of it is generated in the browser, so nothing is downloaded, and a single toggle in the tray turns it off with your choice remembered for next time.
It records your throws and looks for conditional patterns, particularly how you respond to the previous result. Humans reliably under-repeat and follow a win-stay, lose-shift habit, and both are easy to exploit.
Yes, but only by being genuinely unpredictable. Deliberately repeating the same throw, and using an external source such as a clock's second hand to choose, are the two most effective approaches.
We avoid repeating ourselves far more than chance would, because a repeat feels less random than an alternation. We also cycle in short loops without noticing and respond predictably to whether we just won or lost.
The habit of repeating a throw after a win and switching after a loss, usually to whatever would have beaten the throw that just beat you. A large tournament study in China found players follow this conditional pattern rather than playing randomly.
Throwing each option exactly one third of the time at random. That cannot be exploited, but it also cannot win, so it draws over the long run. Trying to win means becoming readable.
At least fifty. Over ten rounds luck dominates, and only over a longer run does it become clear whether the model has read you.
Yes. The daily gives everyone the same board, generated from the date, and it resets at midnight UTC. Your result is recorded and the strip above the game shows your last seven days and your current streak. Nothing is sent to a server, so the streak lives on your own device.