Browser games and pointless experiments. Nothing to install.

One Line Draw

Trace every line once, without lifting

Daily Today’s puzzle. Everyone gets the same one until midnight UTC. Play today's
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What is One Line Draw?

A shape made of dots and connecting lines appears. Trace every line exactly once without lifting your finger and without going over any line twice. You can pass through a dot as often as you like. When every line is covered, the level is done.

The puzzle is much older than the app. It is the Seven Bridges of Königsberg, the problem Leonhard Euler solved in 1736 and, in doing so, invented graph theory. The people of Königsberg wanted to know whether they could walk a route crossing each of the town's seven bridges exactly once. Euler proved they could not, and the reason he gave is the same rule that decides whether any level here is solvable.

The rule that tells you if it can be done

Count the lines meeting at each dot. A dot with an odd number of lines is an odd point. A shape can be drawn in one stroke only if it has exactly zero or two odd points.

  • Zero odd points: you can start anywhere, and you will finish where you started.
  • Two odd points: you must start at one of them and you will finish at the other.
  • Four or more odd points: impossible in a single stroke, no matter how clever you are.

That is the entire theory. Every level in this game is generated and then verified against that rule before it is given to you, so nothing here is unsolvable.

How to play

  1. Tap a dot to start, or drag across the shape.
  2. Move to a connected dot to draw that line. It fills in as you go.
  3. Each line can only be used once. Dots can be revisited freely.
  4. Cover every line to clear the level. Undo steps back one line at a time.

How to solve them faster

  • Find the odd points first. If there are two, one of them is your only possible starting dot. That single observation removes most of the guesswork.
  • Do not strand a section. The most common failure is using the only line into an area before you have finished inside it.
  • Save bridges for last. A line that is the sole connection between two halves of the shape should be crossed once, late, and only when the first half is complete.
  • Work the outside in. Perimeter lines usually have fewer alternatives than the ones in the middle.
  • Undo is free. There is no move limit and no timer, so exploring a wrong branch costs nothing but a tap.

Difficulty and levels

Easy uses a three by three lattice, normal a four by three, and hard a four by four with diagonals in play. Levels grow denser as you clear them, from around seven lines up to twenty-six. They are generated fresh rather than hand-built, so they do not run out, and the parity check runs on every one before you see it.

Your furthest level is saved per difficulty in your own browser. There is no account, no timer and no way to lose, which makes this one of the better games here for playing while thinking about something else.

Frequently asked questions

How do you know a level is solvable?

Every level is checked against Euler's rule before you see it. A shape can be drawn in one stroke only if it has exactly zero or two dots with an odd number of lines meeting there, and the generator regenerates until that condition holds.

Where should I start?

Count the lines at each dot. If exactly two dots have an odd number, you must start at one of them and you will finish at the other. If every dot is even, you can start anywhere and will end where you began.

Can I go over a line twice?

No. Each line can only be used once, which is the whole puzzle. You can pass through a dot as many times as you like.

What is the connection to the Seven Bridges of Königsberg?

It is the same problem. In 1736 Leonhard Euler proved the townspeople could not walk a route crossing all seven bridges exactly once, and the odd-point rule he derived is what decides every level in this game. That proof is generally regarded as the beginning of graph theory.

How many levels are there?

They are generated rather than hand-built, so they do not run out. Levels grow denser as you clear them, from about seven lines up to twenty-six, across three difficulty settings.

Is there a timer?

No timer, no move limit and no way to lose. Undo steps back one line at a time, so exploring a wrong route costs nothing.

Is my progress saved?

Your furthest level is saved per difficulty in your own browser. No account and nothing sent to a server.